![]() ![]() This includes things like adding localization fixes for different languages and ironing out a few of the crash issues that were rarely popping up. On top of that, Mundfish has also fixed a few more specific issues that Atomic Heart players have encountered. In the notes, Mundfish doesn't dig too deep into specifics, but it's clear that players have been noticing several things felt off, and the developer is taking steps to correct that. Today, Mundfish has released Patch 1.10.0.0, which introduces several key updates for the DLC.įor the most part, this update is specifically being used to address some of the balancing issues that players have noticed in the Local Malfunction and Armageddon difficulties when playing through Annihilation Instinct. The total 35 hours of gameplay is split between the. For reference, God of War Ragnarok had around 30 hours of story and Deathloop had around 16 hours of story. As with any piece of new content, Annihilation Instinct shipped with its share of bugs. Based on the official Atomic Heart discord, the developers have revealed that Atomic Heart will have at the very least 35 hours of gameplay. ![]() Earlier this month, Mundfish released the Annihilation Instinct DLC for Atomic Heart, opening up a new area for players to explore, as well as giving them new enemies and weapons to uncover. DLC content will include new enemies and bosses. Since then, the developers at Mundfish have continually provided fans with patches to fix lingering issues and content drops to expand on the story. Publisher Focus Entertainment has promised four Atomic Heart DLC packs, which will expand the game’s world and story. Atomic Heart dropped this year to average reviews and sales, bolstered by the fact that it was a day-one launch on Xbox Game Pass. ![]()
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