![]() ![]() ![]() Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. And for the game itself, head here on June 6th for download details. RTX OFF interactive screenshot comparisonįor more background on the project, check out our Quake II RTX announcement article, and for more on the possibilities or ray tracing, head on over to our Ray Tracing Deep Dive. To see many of these enhancements in action, check out our new Quake II RTX trailer:Ĭlick to load an RTX ON vs. Cylindrical projection mode for wide-angle field of view on widescreen displays.Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects.Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models).Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space).Time of day options that radically change the appearance of some levels.Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI.The June 6th release will also look even better thanks to numerous improvements to image quality, and new additions that add even more path-traced enhancements. ![]() And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer.įurthermore, the source code will be posted to GitHub, enabling others to expand on our work with further advancements and enhancements, or to use the code to ray trace Quake II mods and total conversions. If you have a GeForce RTX graphics card, or other capable hardware, you can experience the first 3 levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements. Now, we can confirm that Quake II RTX will be released on June 6th, 2019. All of that works together to create a really excellent demonstration of what ray tracing can do for game visuals.Our Quake II RTX ray-traced remaster of Quake II was the talk of the town at GDC, wowing gamers new and old with its top-to-bottom enhancements that improve virtually every aspect of the 1997 classic. That includes ray tracing for global illumination, shadows, reflections, and ambient occlusion. The company took the open-source code for the game and compiled it with its RTX technologies. So what’s the big deal here? Well, Nvidia hasn’t changed anything about Quake II except for the way the lighting works. If you do own Quake II, you can play the whole game with fully path-traced lighting. If you don’t already own the original Quake II, Nvidia’s version includes the first three levels for free. You can download Quake II RTX Remastered on Steam right now. Obviously, the company heard me, because it has released its own RTX Remaster of the classic shooter (in partnership with Bethesda). īack in January, I wrote that Quake II was the best argument for Nvidia’s ray-tracing graphics cards. ![]() We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. ![]()
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